Skip to content
Spingo Point

The Iconic Game Turns 20 – How a Plastic Axe Connected Generations Between Music Generations

It has been 20 years after Guitar Hero debuted across the Atlantic, providing players everywhere the opportunity to feel like rock legends. Not literally, though you'd be hard-pressed convincing someone who's mastered Free Bird’s four-minute guitar solo in front of a packed living-room audience.

Created by the developers, the game gave players a plastic guitar peripheral to follow on-screen cues moving along the display synchronized to the music. Each riff corresponded to specific notes, creating the sensation of a genuine performance.

The studio had already experimented with rhythm games prior to teaming up with RedOctane, which was acquired by the gaming giant during the mid-2000s. Together, they established the groundwork for a surprising billion-dollar franchise that had a remarkable impact on numerous of the artists featured, showcasing classic groups to a new generation of gaming enthusiasts.

A former executive, former COO of Harmonix, remembers the initial financial challenges of licensing the songs – even though the first two games primarily featured rerecorded tracks.

“We reproduced every song because the cost was so high,” he explains. “Despite having the necessary permissions alone, it proved nearly impossible. We failed to secure acts such as legendary groups – the publisher had virtually no money, and we were fairly certain it would fail. However, when the game took off, and record sales airtime were going up, everyone wanted to be in.”

He continues: “One of the amazing things was how many mothers and fathers got in touch and thanked us for exposing their kids to the songs they loved. It evolved into an intergenerational thing.”

Timeless Music Finds a New Audience

Northern Irish group one featured act had Never Too Late in the 2008 release Guitar Hero World Tour. Lead musician the artist recalls how the series revived classic rock back into vogue: “Guitar Hero offered a bigger, new demographic. Generally such music was seen as music that was past it, but then once it got included in the title and teenagers discovered it, suddenly it was cool. That legitimised it, and got rid of the ‘dad rock’ label. It provided our catalog renewed popularity.”

At that time, the band's first record remained not available stateside, meaning the game served as a primary platform of discovery for the group as they went on US tour opening for the rock giants. “The roadies were playing the song on the tour bus, and some of them knew us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Spin-offs and Lasting Influence

Music's heavyweight names soon capitalised on the game's success, with Aerosmith, Metallica and Van Halen featuring in dedicated game editions that focused on their music collections and associated lore, imagery and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly to have made the group more money than any of their records. It sold more than half a million units in its first week, while sales of Aerosmith’s music saw an increase of up to 40% during an era as the industry faced decline.

The series continues to inspire nimble-fingered fanaticism within the community. Recently, a streamer achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough power-metal song made popular by Guitar Hero – using a fan-made version, a freeware game with almost identical gameplay and extensive customisation options. This track is difficult enough on expert mode, not to mention played at double speed while hitting every one of its near 4,000 notes. They claimed it took months of practice of practice.

“The game is a fun, fantasy thing. If you play other games, it doesn't imply you should use actual weapons and go to war,” says musician Herman Li.

DragonForce had already wrapped up a successful tour before their hit was featured in the third game, yet he explains it made them widely recognized. “I remember our distributors informing us that our selling albums rapidly,” he says. “Popularity surged when we next toured, and we performed just before top acts on the Mayhem festival.”

In fact, the band's visibility via the game was so immense that it has threatened to overshadow everything else accomplishments. Recently, the track was used in promotional material for a major film. “In the past I thought differently, but now I accept it,” Li says. “Should you just hear a single track, it’s totally cool – each person has a unique path in music and I'm pleased we’ve been part in fans' experiences”.

The Lasting Legacy from the Iconic Controller

The best promotion, be it for cars, clothes or video games, goes further mere transactions – it inspires a longing. Was the game able to harness this? “Precisely what our team trying to create,” he confirms. “The excitement of being a rock star in the spotlight. From day one, the creators felt that there’s an instinctive human desire to make music, and their goal was to use technology to allow people to participate”.

Most of Guitar Hero games were released in just a five-year period from 2005 to 2010, including derivative titles such as the DJ version, including a turntable controller, and Band Hero. After that, the publisher’s interest in plastic instruments died down, aside from a brief comeback several years later.

Games like the fan project and Fortnite Festival have kept the community alive, with expectations of a new product from the original publisher on the way. Recently formed developers has begun production on their first rhythm-based title. Original co-founders are participating in advisory roles. Is the world ready to embrace a new entry in the spirit of Guitar Hero?

“We thought such titles might become like Madden where you can releases,” Dornbrook says. “With abundant new music that it could be evergreen, thus I remain hopeful. There’s no reason why it can’t continue with new generations.”

The writer

David Phelps

A tech enthusiast and business strategist with over a decade of experience in digital transformation and startup consulting.

Spingo Point

Type to search articles.